After the normal definition textures we did for the Super 80 Pro (and the Classic as a free update) last year, Ultra High Definition Textures are the next logical step for Coolsky, Flight1 and McPhat Studios. With hardware (finally) catching up with FSX, and a growing number of users that use 20+ inch screens and high end graphic cards it was just a matter of time that we set the bar yet again higher for ourselves here at McPhat Studios.
With UHDT for the Coolsky Super 80 Pro, it was a logical step to also provide the Classic owners with the same detail and beauty. Ultra sharp textures that sport an unseen level of detail, when viewed from closer distances, but that also look better than normal definition textures from a normal or far away viewing distance. Scratches will be scratches, rather than grooves. Chipped of paint will look like chipped of paint, rather than large chunks of paints missing, decals will be fully readable, instead of a blurry mess and rivets will be rivets, rather than big bolts the size of an apple.
Side kicked by UHDT specular and normal mapping, we will take the dynamica of FSX' per pixel lighting techniques to a new height. Rivets that only show when you need them to show, dents in the lower baggage compartment when viewed at a certain angle, body work and spars that 'pierce' through the fuselage with the right amount of light and dynamic reflections will make your Super 80 Pro a true joy to look at. Even for all you flight deck simmers....
All this, without a single drop in frames.
|
|
|
|
|