As Lead Designer and one of the co-founders, ultimately responsible for upholding the quality of McPhat Studios signature style textures. He also oversees all current and past published projects and works closely with the texture artists, creating high quality custom base textures for these projects. Is known for his nitpicking ordeals where he spends hours adding detail to kits, nobody actually really cares about.
As the first Lead Texture Artist, Nicolás works closely with the other staff members, creating base textures for various parts of the planes. There is not a shape he can’t create, nor an effect or technique he can’t handle. When first brought in by Zacherius, a user on the Simviation forum commented : "It is so obvious that Nicolás Nastri is with McPhat nowadays ... his work is amazing!", and we agree. As a Lead Texture Artist, also one of our kitbuilders..
As Quality Controller, Leen is responsible for the authenticity of the diffuse maps, colour swatches and typography. Amongst the team members known as ‘The pixel mover’, as he often sends them back to the drawing board, moving titles, registrations a pixel (or two). Leen has been around for a lot of years now and released his first repaint 5 years ago, but quit as an active painter a while ago. Still he is the one we turn to in case we need technical backup on techniques because of his vast knowledge.
'Hank', is our web developer. People often underestimate the importance of a good, solid running, pleasing to the eye, friendly to the user website. As we are all artists, we all posses the quality to make something look good, but none of us posses the quality to make it WORK good as well. This is where Hank comes in. We break stuff, Hank fixes it. We want stuff, Hank makes it...
Snorri may be one of the last staff members to join, him and Terrence go way back, having been flatmates while doing their flight training in the United States. Next to CFI'ing, Snorri is one of our Texture Artists, with a fast knowledge of Photoshop and a fetish for automated processes. Not a painter, but a true texture artist, who understands that rubber looks and reflects differently than metal, and is one of the few true material artists we have on the team...
As Lead Texture Artist and one of the co-founders, Zacherius almost single handedly put McPhat Studios on the map with his weathered, torn and worn texture sets, which are both very much appreciated and disliked. They are mostly appreciated though by both reviewers and users who got fed up with flying shiny, plastic fantastic looking planes for years. In the various projects, he is responsible for the weathering process as well as making base textures, diffuse, normal and specular maps.
Dave's been around for quite some years now and has done over 200 texture sets for various Captain Sim products. If you own either the 757, C130 or FA-18 you are bound to have his work on your HD. Dave is one of our texture artists that has seen his work published -before he joined us- as Justflight packaged 50 of his best 757 with the boxed version of CS' 757. He also has a very sharp eye, meaning that if we would all be as precise as Dave, Leen would be out of a job.
Stefan is the only non staff member that has been around since the early beginnings of McPhat Studios. As support staff, in his role as Senior Repainter he has been responsible for many preliminary texture sets on various projects (Ariane, Wilco).Recently he got promoted to texture artist, as he showed dedication and improvement on kitbuilding. However, he is still in the learning process to be able to create the ultimate…
Complementing the team are various support staff members and freelancers : Dale Reitz, Ray Gagnon, Tito Henao, Lars Domen, Michael Espinal, just to name a few...
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